Simple Ocean Plane

Hi All,
some years a go i realized by Maxscript this object called “Ocean Plane”, It’s a “primitive plane” that fits to camera’s perspective.

http://www.scriptspot.com/3ds-max/scripts/ocean-plane

Now I’ve tried to recreate it with Animation Node 1.7.3 and Ocean modifier…but it has many bug, I hope it is useful to someone.


Here the file:

Sorry for my english!

Attachments

SimpleOceanPlane.blend (847 KB)

I saw a general version of this feature in another thread ; camera culling it also had the option to add back parts within a distance to get reflections better. It might have been cycles specific though. I’ll see if I can find the link when I get home.

edit: It is already in master. In scene settings below simplify you have use camera culling and use distance culling. You can read about them in the big cycles thread (“brecht’s easter egg surprise - modernising shading and rendering”), page 813.

If you compare them, does your version save memory even for viewport work? Is there a performance cost or improvement? (I’d assume it to be about the same result for rendering?)

Another thought - how does this differ from just using a boolean with a cone (based on camera settings)?