Couldn’t find any other suitable place for this, so here it goes!
This is a very simple rig I made up for Blender after using a similar rig in Maya for school. I don’t know if the Maya rig has been released, so I made my own from scratch. It includes bone shapes and geometry. It does NOT include lights, cameras, or materials/textures.
This rig is suitable for those starting out in animation or who want to study animation mechanics with non-character objects. It is also easily modifiable to add new geometry.
You can find the rig on Blendswap!
Anyway, enjoy! Feel free to school me in all your fantastic animating skills. I’ll be posting some WIPs of this as they come along.