Right, enough is enough, I want to learn what I’m doing wrong and why Blender does what it does.
Imagine the scene. One sphere at the top of a slope, at the bottom, 4 cubes stacked on top of oneanother.
Questions:
Why doesn’t my sphere ‘hug’ the slope? It always ‘hovers’ as it rolls down.
Why is the a ‘gap’ when the sphere hits the cubes
Why do the cubes ‘jump’ into place upon pressing ‘P’
Why do I constantly have a ‘spherical’ bound around the cubes, despite selecting “Bounds–>Cube”
Would really appreciate some answers on these simple things.