hello, im new to blender and 3d modelling/art stuff in general. I just turned 16 took a basic intro course to computer science this summer and for the last week we did some stuff with POV-Ray and that got me interested in 3d.
The teacher suggested blender and so i tried it out a while after i came back.
This is something i did in POV-Ray, took me about 3 days (there’s more that you can’t see), pretty good i thought for about 4 days on the program.
Anyways…since this is about blender…
basically, this is an image of three trophys (sort of), and some other stuff i tossed in. Here it is. sorry if its a tad small but the image hosting site i’m using has an upload size limit :< . (BTW anywone know a good free imagehosting site with not that many restrictions?)
I don’t think its bad but there’s some things that are bothering me. One thing is the environment mapping. Can anyone tell me exactly how this works? Right now i have the env maps for the cups set to an empty inside each of them. ditto for the swords. For the floor, i have an empty mirroring the camera under the plane. I don’t think im doing it right though. Especially on the trophy thing on the right.
The gems and stuff i did pretty quick and will probably move around a bit. Also, they look a tad…not…gemmish…(for lack of a better term %| )
The black background has to stay because its going on a website eventually and i want it to blend in with the background on the site.
Please tell me anything you think about it, good or bad. It would help alot if you could be specific, as in what could be better, don’t worry i have a thick skin.
Also, some semi related questions:
Is there any way to convert curves into meshes so that i can spin/spindup them? Or is there a way to spin a curve? For the trophys, i did the edges as curves, then extruded a line to approximate it. It worked but its a bit tedious.
thanks to anyone that can help.
[EDIT]: looking through the site, i saw a lot of people talking about exporting blender files to Yafray. Is there any way to export blender files to POV-Ray? I’m doubtful because I know that blender renders objects as triangles and POV-Ray uses mathematical formulae but i think the POV-Ray renderer would look nicer. If not I might try out Yafray later.