I’ve been doing quite a bit in blender and the realktime engine has always interested me… though I’ve never really done anything with it.
My problem is with collisions I think.
So I’m trying to make the simplest possible (well almost) racer I can think of… just a flat track with some walls on the sides. Easy peasy no?
But now why does whatever I create as a racer allways end up going right through the track’s walls and falls into nothingness??? it usually bounces off a few times rather nicely but then at some point… usually at odd angles, it’s as if the wall isn’t there… que pasa???