Been trying to look up forest modeling, but I ended up with either something really cartoonish looking (low poly), or something way too detailed (sappling addon). What I need is some way to model relatively low poly tree, but it should be a bit more than just 2 planes tree, or cartoonish tree.
Thing is, I won’t need too much details, since the forest will be displayed from above (kinda isometric strategic map), but it should still look realistic enough, if I decide to zoom up just a bit, or rotate the camera around.
This is the closest I’ve found to what I need, both tree kind-wise and distance-wise.
That would probably be the closest I’ll zoom in, perhaps just a tiny bit closer. On that one, to be honest, you can easily see those are just 2 planes trees, though it looks pretty nice.
Would it work, if I let’s say, create a tree with leaves with sappling addon, then take screenshots from different angles and then stretch the textures on a sphere or cilynder?
Not sure this question belongs to this forum, but is there any way to create such kinds of textures with blender?
Here is something i made in about 4 min, including the time it took to find the texture. it has 500 vertexes, but you could get it down to 100 and have a really simular look.
i have a mirror modifier and array modifier, and the array is targeted throughwards an empty witch i move up to give the tree hight, rotate so it does not look the same all the way up, and scale to make it smaller throughward the top…
i used the blend file that you can find above, i wont bother making it again so try yourself.