ridix - no problem, it sounded like you thought I was stupid enough to think the program was psychic so I defended my position. I appreciate your help in my other thread so it’s all good
Atemporalskill - Yeah it’s tricky, I have been a designer for 15 years and this whole 3d thing seems counter intuitive to me. I guess I haven’t clicked with the whole quads n tris mentality, I’m like ‘yeah but I just want to draw this shape… and I’ve got to do what?!!’ lol
Tutorials also seem quite specific, they’re either “this is the vertex select tool, g to grab” etc etc (eg:very basic) or tailored to creating a very specific shape and whilst there might be one technique that is of use I have to sit through an hour’s worth of tutorial to get to it. I’ve probably watched over a sixty hours of tutorials so far and I’ve not seen one video that states ‘the rules’.
I would like to find a video that says ‘you can do this, you can’t do this, if you want to do that you have to do this’ etc
This is the kind of thing I’m doing with blender (gui design)…
I find I’m doing what I am able to do rather than what I want to do, which is frustrating. For example I make a half decent attempt at faking 3d in photoshop…
To create something like this in blender I need a strategy and I wouldn’t like to try and get all those panels out of a single mesh, instead I’d opt for a base plane and construct the ‘boxes’ seperately. Still, I wouldn’t know where to start with above image, I don’t know how to do the large swept curve of the panel on the right…
That’s as far as I got but I can’t then ‘inset faces’ because of all the loop cuts, I’m just fumbling around in the dark trying to stumble across a way around the various problems I encounter along the way. When I do find a solution then my shape doesn’t conform to the rules and subsurf doesn’t work properly (for example).
If you know of any tutorials that might help I’m all ears (and eyes )