Simple sparks system

This is a very simple sparks emitter which i “developed” for the project i’m toying with, so figured “Hey, someone may find use of this PhysX grade spark system :D”
It’s consists of 3 objects, 1 texture and a point light, no scripts. You can easily enough change colors, number of particles, collision

sparks_test.blend (1.1 MB)

It seems interesting, can you explain how you feel this is on par with PhysX? I would like to hear your developers insights into the proposed functionality of this method.

Well, if I had to be completely honest, I was joking about the physX part, which I thought was completely obvious, but I guess not for everyone. However there are some advantages: 1) you don’t need nvidia card ; 2) it’s lighter ; 3) I have seen some worse effects on commercial games.

However I wasn’t able to completely achieve the desired effect, since at higher speeds the trail object seems to be unable to spawn fast enough and looks like sparks after the spark.

I see, you fooled me pretty good. I think it could be useful as a sort of “tracer” template. Let’s say you replaced the sparks with something a little flashier, like tennis ball sized fireballs. It would be a pretty cool fire effect, possibly even water. I am going to test it out and see if I can make something cool