I hate to ask such a basic question in my first post, but here it goes:
How do I get automatic collision?
To elaborate:
As per some old tutorial, I made a cube, deleted a face, scaled it up, put an icosphere inside, added Actor/Dynamic properties to the icosphere, and started the simulation.
The icosphere dropped right through the bottom of the cube.
I’ve looked at the properties in face paint and both of them seem to have collision selected. I have done nothing besides what I’ve stated i.e. I haven’t altered material/texture properties in any way.
And I’ve been looking through tutorials like you wouldn’t believe, so I’d appreciate either a specific tutorial reference or a direct suggestion.
Again, sorry to take up board space with such a basic question, but any help would be greatly appreciated!
I think I set up as you did and didn’t have a problem, sphere does bounce. Is it possible that you deleted the bottom face and not the front face? Is it possible that you used the default plane and thought it was a cube?
Which game engine? The 2.25 engine? If you’re using the tlotsofusandos engine with ODE then you should use a cube. If you’re using the 2.25 engine: Are you sure that the face normal is pointing in the right direction and that collision is marked in the paint window?
I just freshly installed Blender on another machine (this copy and the one I was using before are both 2.25), tried the EXACT same thing, and collisions are working as expected.
Maybe it just refuses to work unless I have a headache. :x
Could you have turned collision on for the faces of the icospere instead of the cube by accident?? Sorry thats all I can think of that might ave gone wrong. :-?