Hey guys I have another simple question!!
Well, guys I have been getting back into blender (the newest one) and I have a simple question! When it comes to texturing I have always done it through the built-in uv image editor. Which (to my knowledge) can only be used for texturing that involves the Game Engine?
I have never really got into the rendering part of blender like I have recently, and I haven’t been able to get a texture I applied through the editor to appear on the image after I rendered it. I remember doing this in 2.49 but I can’t remember/find out how to do it in 2.6!!
Thanks in advance guys!!!