Simple texturing

As someone trying to do simple flat texture work to export to a game engine this is what I have surmised:

—blender 2.79 texture workflow
unwrap UVs
load texture into UV window

—blender 2.8+ texture workflow
unwrap UVs
create new material
select previous shader with the correct noodle setup to display textures (+ many more steps if you haven’t made one yet)
make a copy of shader
assign material to faces
rename material to texture name
load texture into noodles
load texture into UV window (and do it again every time you want to edit UVs because it doesn’t detect the texture like 2.79 does)

Does it really have to be like this? After spending time with both I feel I’m going to have to go back to 2.79 which is a shame since 2.8+ is nice otherwise.

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