I wonder if anyone can help me with this simple problem:
I have a mesh ( it’s a cube subdivided a couple of times)
I used ‘Vertex Paint’ mode to make all the faces the same colour.
I have a painted image UV mapped to a single face, and I want the mesh’s vertex paint to show through when rendered.
It works OK using ‘Texface’ in the materials panel, but I can’t get it to work correctly using the Texture/ Map Input/ Map To settings.
The image maps OK, but the parts where the Vertex paint should show through are white.
Can anyone tell me how to do this?