# Simple Way to Make Hills?

**URL:** <https://blenderartists.org/t/simple-way-to-make-hills/561568>\
**Category:** Modeling\
**Created:** [January 6, 2013, 4:24am UTC](https://blenderartists.org/t/simple-way-to-make-hills/561568 "2013-01-06T04:24:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TTyTylTyleTyler](https://blenderartists.org/letter_avatar_proxy/v4/letter/t/958977/32.png) [@TTyTylTyleTyler](https://blenderartists.org/u/TTyTylTyleTyler)\
**Post date:** [January 6, 2013, 4:24am UTC](https://blenderartists.org/t/simple-way-to-make-hills/561568/1 "2013-01-06T04:24:02Z")

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Hey, everyone.

I’m new to the forum, and first off would like to say hi. My name is Tyler, obviously, and I’m a Canadian male, only 13 years old who loves animating because it lets me project amazing things, and I can go wild and make up anything I want. As for everyone on the forum, I think I’m going to have a lot of fun discussing Blender and the things it can do with everyone here, and share my creations and such 🙂 . And second of all, I hope this is in the right section, ha.

I’m not the perfect modeler. I don’t create characters, I’m more of an animator and find characters people share on the internet and use them in my own little projects I do to amuse myself from time to time. While I know how to model some things, there’s one thing that I would have trouble with doing with the current knowledge I have. To others, a joke. To me, a ‘bump’ in the road.

I was watching a video of a game called Tribes Ascend when I got inspired by the speed and fast paced action of the game. I had an idea in my head of characters zooming around hills like in this video:

So, that brings me here. I’d like to know if there was a simple way I could create little bumps on a plane. I was thinking of taking a cube, scaling it down so it’s more like a plane, sub-dividing one of the faces and posing each of the individual faces up a little, but that would take too much time, and the bumps would look a little edgy as well. With all the people who really know what they’re doing when it comes to object modeling and character creation, I thought someone might have an idea of what to do.

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**Author:** ![eppo](https://blenderartists.org/user_avatar/blenderartists.org/eppo/32/18441_2.png) [@eppo](https://blenderartists.org/u/eppo)\
**Post date:** [January 6, 2013, 6:56am UTC](https://blenderartists.org/t/simple-way-to-make-hills/561568/2 "2013-01-06T06:56:16Z")

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Look for Ant landscape addon in User preferences Addons.  
Another is, take plane Subdivide it in edit mode and look on T-panel (scroll down a bit) Subdivide Fractal. Up this value and add Subsurf modifier to plane after. Modify with Proportional on or Sculpt it.

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**Author:** ![nemoDaedalus](https://blenderartists.org/letter_avatar_proxy/v4/letter/n/96bed5/32.png) [@nemoDaedalus](https://blenderartists.org/u/nemoDaedalus)\
**Post date:** [January 6, 2013, 10:55am UTC](https://blenderartists.org/t/simple-way-to-make-hills/561568/3 "2013-01-06T10:55:34Z")

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Or, add a plane, subdivide a couple of times. Put a Displacement modifier on it with a Clouds texture as input. Additionally, you can create a vertex group to have certain verts not affected by this, for example to create a roadway, or river, or flat area to put interesting stuff on.
