As I am learning Blender I have a friend who is guiding me through learning 3D modelling, but there’s a problem - he is a Lightwave designer. I sent him on of my pics, and he told the following:
> Lets continue to concentrate on the lighting in your scene. If you
> notice when looking at a photograph in the shadow areas there is light
> too even in when you are directly blocked by the sun. In 3D this effect
> of visible shadow detail is called global illumination which comes in
> several different forms. You can achieve this by using a global
> illumination plugin that should in your program, or using several other
> small lights to fill in the shadows. The trick with the light is to not
> have those lights cast shadows. So I don’t know how to turn off shadow
> casting but it is in the program somewhere. All 3D programs have them,
> but I’m not sure where it is in yours?
Does anyone know what he is talking about? And where I can find it in Blender?