2…3… 2.3.442.222311. D: oookay no 2.3a2. That is, a second alpha of 2.3.
http://www.gameblender.org/viewtopic.php?f=20&t=81&p=10775#p10775
Made in response to the need for a simpler to use FPS template, and as a compliment to Social’s template. Bear in mind this template is not simple, it is simpler to use.
If you ask a programmer how to make a first person shooter, they will stare at you like you just fell out of a tree. And hit your head very, very hard, in a particularly sensitive area. Or they’ll actually try to tell you, which is worse.
Keyboard controls!
WASD: Move around
Space: Jump (Hold and release)
Mouse is aim.
And a recent addition… arrow keys are also aim.
Aiming is smoothed using a similar method to the track-to actuator’s “time” variable.
The scope of this template covers advanced character dynamics, including jumping, swimming, magnetic surfaces, and wallrunning/improvised techniques. The method of suspending the character is a raycast spring.
So far it features jumping and magnetic surfaces. Wallrunning is slowly being worked out little by little, and swimming is off in the future.