Simplest & most efficient retopology add-on for Blender 3.0? Memory efficiency Quad vs Tri Mesh

There’s also Autoremesher, a stand-alone open source auto-retopologizer:

Haven’t tried it myself, so I don’t know how it performs on hard-surface models.

One thing I know for sure, being familiar with all solutions mentioned so far: Quad Remesher is the king of auto-retopology in Blender, and it can usually handle hard-surface models quite well.

If you frequently work for clients from the CAD world who are used to the price tag of a tool like Solidworks, I don’t think Quad Remesher is an expensive investment at all.

You can read all about Quad Remesher in this thread:

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