Simplify 3d scan mesh - retopology

Hello everyone,

I have found this lovely 3d scan of couple of hands by the sculpture Auguste Rodin on https://www.myminifactory.com/object/3d-print-the-cathedral-134199.
I want to use it to play around but the mesh is way too complex as it is and is only made out of triangles.
I have tried using the decimate tool and also the alt -J triangle to quads shortcut but I didn’t get much result.

How would you do if you needed to simplify this scan in order to use it as an asset in your scene? Screenshot and file attached to this message.

Thanks a lot :sunny:


Hi @Louis_Da,

You could use one of several auto-remeshing tools - this one on Github https://github.com/huxingyi/autoremesher/releases does a very good job . . .


. . . down from 400K faces to less than 14K . . .

You’ll need to save out the hands .stl as an .obj, import that into the Autoremesher and then change the density as you need - I just used the default. It exports again as an .obj

You don’t need to actually instal the software above, simply unpack the zip file somewhere on your drive and run the .exe.

I found this software via this helpful page, if you wish to look into other options :

Cheers,
Dj.

edits - grammar and spelling

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Hey @DamianJ,

thank you so much, it works like a charm!

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