Hello everyone. I am new to blender but I have spent many hours trying to figure out the best way to simplify a model so that I can import it into Tabletop Simulator. The model is a spaceship that I exported from Everspace using UModel.
It has multiple interior spaces - 1 that’s in the middle like a fighter bay; 1 in the rear in front of the rear engine that inaccessible from the outside; 1 that’s behind the nose that is also inaccessible.
My goal is to reduce the vertex count to <25k (opens at ~140k). I also think I need to remove any non-manifold geometry.
I was able to reduce the vertex count by using merge > by distance after selecting non-manifold edges/vertices. This brought it down to ~70k veritces. This combined with manually removing a ton of greebling with Ctrl + L and then using limited dissolve over the whole model gave me a model that was low enough on vertices for me to import into Tabletop Simulator.
And then I ran into the non-manifold geometry issue.
This is what it looked like imported into Tabletop Simulator. The model still looks sharp and detailed which is good, but it’s full of holes. It looked fine in blender, I think because it will still display non-manifold geometry but Tabletop won’t.
I’ve tried using the solidify modifier but I haven’t gotten it to work out. It increases the vertex count beyond 25k and I haven’t found a good way to reduce it further. After using the decimate modifier the model went back down to 25k vertices but the model didn’t import to Tabletop Simulator.
My current thought is that if I can remove the interior spaces of the model and fill them in, I would be able to get rid of a ton of vertices/non-manifold geometry.
I also want to remove any interior spaces because it would be impossible to see any detail like that inside tabletop simulator. Natively the model is ~400 meters long, and I intend to scale it down to <10 centimeters.
My problem is I don’t know how to quickly or easily remove the interior spaces or the non-manifold geometry. I can select the non-manifold things and invert the selection to hide everything I want to keep, but I don’t really know what to do from there to correct the non-manifold stuff.
Any help would be greatly appreciated. I realize this post is quite long so I hope it isn’t obnoxious to read/respond to. I would include more images but I can only put in one it seems.