Is there a way to simplify a UV texture of a complex object? Like when I select all faces, and press “u”-unwrap, how do I keep the texture from getting messed up, putting one part of the model in several different places? If I do a “project from view”, it comes out really clean, but that’s only one side of the object. I’ve tried the smart projections unwrap, and it’s still waay to complex.
So I guess I’m asking, how do I get all for sides of the model onto one image, cleanly?