So I did some forum searching and I was having trouble finding anything. Here’s what I was wondering.
I have a mesh that has various areas that are co-planar but have multiple edges in them, all I really want to do is simplify a mesh without sacrificing the shape. Is there a built in function in blender to do this?
On another note, there are occasions which I wish that Blender didn’t show geometry in quads but in tris, every once in a while I get a “bent quad” where that hidden edge that joins the two tris isn’t planar with the quad, is there a way to show that edge?