Hey I know there is an ambient light hiding somewhere. In maya it is ambient light and can give realistic shadows. Now I want some nice darkblue shadows coming from the sky.
I want to create only one light but also it gives some lights around the house so it wont be 100% dark where the lights wont bounce.
Look here I created a someway an ambient light I hope. Check the settings, and plz correct if
there are something weird. I am lost now:( The first picture show :
I want the shadows to be at that direction, but now they are in the wrong place and they dont
move when I move the lightsource in another direction. I want some darkblue shadows behind the doghouse.
I know in Maya you can choose hardware render and you have it including the shadows which are sharp.
I want now in Blender to do it the same as Maya, I want the render to look the same as the preview window but with hardware shadows and not some
blur or soft shadows.
The position of the sun lamp does not affect the direction of shadows coming from it, You rotate the lamp (see the line coming from it) to control the direction you want the shadows.
In the Properties panel (N) in the display settings select GLSL and set your view to textured. This will show realtime buffered shadows such as those from a spotlight.
Blender’s “Sun” direction is not altered by location, only rotation. Rotate the sun so the dashed line coming from the light widget is pointing in the direction you want the sun to be shining.
Turn off “Indirect Lighting”… it’s not what you think it is. (it is NOT GI. IIRC, it turns meshes with a material applied into light emitting objects if there “Emit” value is > 0.0.)
For hardware rendering of shadows in the viewport you must turn on GLSL rendering in the properties panel (“N” key to display the panel), and, in the “Display” section dropdown menu, change from “MultiTexture” to GLSL. You must be in “Texture” display model (ALT+Z), and your video card must support the hardware shaders.
Other stuff in settings I spotted:
For better render times, turn use “Adaptive QMC” instead of “Constant”
Turn off “Atmosphere” until you are sure you need it. In my experiments, unless your camera will be looking off in the distance to the horizon, or you need the sun to be physically in the scene (IOW, the camera will be able to see the sun, and not just the light from the sun), the “Atmosphere” setting is not doing much but increasing your render times
Turn down the Environment lighting to something <1.0 or you’ll never see your “blue” shadow color. The env. lighting gets it’s color from the sky color (when set to sky) and with your sky/atmosphere settings, that isn’t going to show blue.
I’m sure if any of this is incorrect, someone here will be sure to correct me.
Hope it helps.