Hey, I’m currently trying to make my first good Blender model, and so far everything’s been about alright. (I’m sure you’ve all noticed me posting a lot around here)
The problem I have right now has to do with my model of the wheel housing for a motorcycle wheel.
The piece shouldn’t be hard to make, but it’s constantly becoming too complicated, and I keep scraping and restarting only to find myself in the same mess a half hour later.
Here’s what I’m trying to model:
And here’s what I’ve got:
Unfortunately, the poly count is really high already, because I used a cylinder to make the body on top. (Kept failing using other means)
But I’m having a lot of trouble trying to get this to work. There are holes in the panels perpendicular to the cover which I can’t get to stay clean when subsurfed, and the front of the piece is also a big mess too.
I don’t know how to go about making a clean mesh for the front wheel housing, I only have reference images of the side to work with, and trying to make the semi circle body of the housing without using a cylinder has just been failure after failure for me. I’m not sure how to model this part…