I wanted to simulate a tablecloth but have some problem.
I created a plane as tablecloth and subdivided it several times. Then I aktivated the cloth simulation under the ‘physics’ tab and choose ‘silk’ as preset. A ground plane acts as table with physics set to collision. So far everything works well.
My problem is I want to have a real seam at the edges of my tablecloth. Which means the tablecloth is thicker for arround 1cm at the edges, because the cloth is taken double and sewn together.
But I don’t know how to make the cloth simulation correctly for the seam. If I take the edge faces and extrude them a littlebit so that it looks like the tablecoth is thicker, then the cloth simulation fails since it does not consider thicker parts of my mesh. I get same result as without extruded edges.
I tried already with the settings under ‘Cloth Stiffness Scaling’ but this does not work. Also Pinning is not the correct way, because 1st it makes the cloth not moving where the seam is. And 2nd I need pinning to move my cloth over the table with key frame animation.
So how can I simulate a tablecloth with thicker seam correctly that the seam keeps thick (and stiffer) until the end of the simulation?
Thanks for any idea!