The .obj format contains only geometry and UV assignment, and its associated .mtl file contains a set of very basic material definitions and texture assignments. It will not transfer complex shader or post processing effects or procedural textures.
Details on the .obj format can be found here:
If you set up materials and render settings you like in blender and export to obj+mtl and re-import into another program you will probably have to do extensive work redoing shaders in the new program to achieve a similar image.
Thanks, that information is very useful. So, may i ask if exist any format that allows me export those effects?.
Even if it’s impossible to do that. How can i do texture (the glow) on Blender?
Thanks you again.
Mitlley
What you’re seeing in the image you posted is done by the graphics engine displaying the model with shaders.
There is no way to properly fake this with any static 3d format.
You might achieve the transparency with transparent textures somehow, but for the glow you’d need emission maps at least and those would only work if the engine you use to display the model supports them, which again is done with shaders.