WHAT I HAVE:
A script that saves a model loaded in Blender, its armature and all actions to files for use in a game engine I’m working on.
WHAT I NEED:
For each action, I would like to calculate the model’s bounding boxes at all keyframes and save them to files so I can interpolate between them when the model is animated in the game engine.
for each action: for each keyframe: Transform model's vertices accordingly Compute bounding box from transformed vertices
Is this possible?