I need to simulate a bag potatos falling from a conveyor band.
It doesnt need to be a 100% acurate bag filled with potatos, for a physics simulation.
I think a bag shape that would allow for some bending would be nice for animation purpose.
Now i was thinking to use a softbody aprouch, create a softbody add rigid body and then get some colision based deformation. Maybe my aprouch is wrong or i am forgetting something but the bag shape isnt deforming at all.
How do i get a little bend-ability into it ?.