"simulating" gravity in range engine


i used some cloth simulation but im pretty sure with some coding and shaders this could be better

Don’t know how to do that in Range but for UPBGE 0.36.1 I did something similar with geo-nodes:
036_gravity_geo-nodes.blend (1.0 MB)

Also in UPBGE 0.3 here’s a Gravitation “Game” with a 2d shader - grid: