I have a task and I do not know if there is a simple solution in blender for doing this:
I have to make a simulation of a machine – an industrial process. The machine is manipulation objects – one after the other.
I can very easily simulate this action in Blender by using a simple rig und a mesh. No problem so far – as long as it is only ONE mesh – I want to call it “mother object”.
Here is my problem:
The machine has to do this action to many hundreds of objects passing through – simply one after the other, while the camera is following the process.
Is there a simply way to multiply this action automatically - maybe in some kind multiply in time or some particle system. So that all the same thing is happening to copies of the “mother object” but simply one after the other?
(Of course I can make many copys of the “mother object” and manipulate there timing manually. But I try to avoid this. Because if I am in the need to make any change on the “mother objects” action, I have to do all the copies again.)
I hope my explanation was clear enough (sorry for my bad English)
Thanks for any help!