Sin City shader in Game Engine

Hi,

How to use a Sin City like shader for the Game Engine ?

Thanks

Alain

you’d have to code one in GLSL, but can you be more specific then “sin city shader?” i dont really get what you mean

by sin city shader, do you mean black and white with some strong colors showing? if so, simply use just those colors in your textures. probably both the simplest and easiest to control method.

Sin City like shader? That’ll be hard to do I suppose… As I see it, there are two options…
1: You texture your models with greyscaled textures…
2 You learn glsl and make your own shader… I would go with the first…

Is there any other way?:confused:

Where to find some tutorials about GLSL ?

Thanks

Google it, just search ‘GLSL Coding Tutorials’ or something…

Why not try using grayscale textures with the existing cartoon shader? That might get the effect you’re looking for.

I wanted to this some time ago, I think I changed the toon shader example to grey instead of oragen… I don’t remeber really, think I tried to mix with the light, like really really bright…

Good Ideas PlantPerson and Sim88…