How do you animate grass, or leaf? (without dynamics, because I need artistic control)
Normaly, I just need to duplicate and then offset time in the animation hack.
Since I have many grass objects, I need to keep them in instance (linked), but I need to offset their animation.
In 3dsmax, I can offset animation because shape keys are stocked in a modifier, not in the mesh data.
Any clue guys?
(i’ve tried link blend file and dupli group with no success too)