Anybody here know the specular IOR of “matte paint applied to smooth paper” on a cardboard backing? Asking the duck hasn’t helped. Or should I use a Diffuse BSDF node like @pixelgrip has kindly suggested?
Quick reminder that the colors in the ColorRamp stops are copied’n’pasted hexcodes from the Wikipedia article – reasonably accurate, but this thing’s not intended to be more than a familiar but lite check-card that can be added to several hundred material test blendfiles with minimal bloat and without an image texture that could get lost. I don’t mind making it as accurate as feasable, but don’t wanna go overboard.
On that note:
My earlier nodetree vs image texture test seems to indicate that Blender handles any corrections the same for both – if that’s true then it doesn’t seem like I need to worry 'bout this, yes?