After looking through the “stella toon” tutorial, I am thoroughly confused about one thing. I keep hearing how important it is to make the mesh all quad polygons and single mesh so as to avoid ugly seams, but does this apply only for photo realistic models? The models I want to create are simple, toon-like, highly stylized characters, so do my models have to be single mesh or can I follow the principles in the stella toon tutorial? How does one create a character using multiple objects but avoid the look of seams? Then throw NURBS into the mix, and things get really confusing. I just want to create, like I said above, simple toon-like characters that are human, but highly stylized … so which is the best way to go? NURBS, single mesh, multiple objects like in the stella toon tut, etc…? Please help ! Thanks.