Hi all,
Is there a way to get the faces to show only ONE sided in Blender?
Because Unity only renders one side of the faces, I first duplicate the face in Blender and flip the normal.
To check if no face is missed I place it in Sketchfab as a draft and choose “Faces rendering”, “Single sided”.
Thing is that I often miss one of the faces in the posted draft of the model and have to post on Sketchfab, fix in Blender, post again in Sketchfab, fix in Blender etc…
Since everything else I don’t know about or could suspect is somewhere hidden in the User Interface in Blender…I thought I better ask.
Thanks for your help.