Hello again my fellow GE aficionados!
Some of you may have seen the debut of Cognitive’s next game project on the Game Expose, but here we plan on sharing more screenshots, more info, and a few videos…and maybe if you’re lucky, I’ll get off my ass once and awhile and actually update this as we progress during development.
Firstly, I’ll share the viewables…(click to enlarge)
Face Animation Test(really rough, quick example)
Level Design Preview(exterior)
Main Menu Preview
(we plan on putting up some gameplay videos soon as well, which showcase the movement system, and the AI(once it’s finished))
So, what is Sinister Plot you ask?
PlantPerson asked me this very question when interviewing me for the Game Expose, and since my responce to him is already a well written description of the game, I’ll go ahead and post it here as well…
Sinister Plot is a 3rd person shooting game with elements of interactive story-telling. Visually, it is being developed to look like an interactive graphic novel(comic book). We’ve developed special modified toon shaders, overlay effects, and stylized texture-work to form the basis of the visual style. However, we’re going deeper than that, by also creating the game to actually play as if you were walking through an actual comic. The game will look like it is being played directly on a physical comic book…pages flip, our hero moves from panal to panal, etc. Gameplay-wise, we are designing the game to be very intuitive and easy to control, while at the same time giving the player gun battles which are challenging and strategic. Story-telling also plays a big role in the game…we aim to tell a story which is really compelling, and we may even allow the player to affect the outcome of the story through their actions.
Sinister Plot will also be a continuing story. This will allow us to make the first episode of the game in a relatively short amount of time(since there will only be about 2-3 hours of gameplay per episode), and it will also alow us to create new episodes very quickly, since all of the base gameplay systems and visual content would already be in-place after this first episode.
We’ve been working on this project for about 2.5 months now, and we’ve actually gotten quite a bit done since then. Right now the game is about 30% done, and it will probably be finished sometime near the end of the year, maybe in November. On a side note, we have not abandoned Organica…it’s just been moved to a back-burner for a few months while we take a break and work on a smaller project.
Also, with this project, we plan on being a bit more open when it comes to sharing some of the details of our on-going development. Case-in-point, our full task list, free for viewing. We’ll be updating this along with the development thread, so if any of you are interested, you can keep up with the specifics of how work is progressing with the project. Also, most importantly, if you see a task on the list which hasnt already been claimed, any of you are more than welcome to help us out with it!(just PM me if you want to contribute anything).
Well, I think thats enough typing for one night. We’ll keep the thread updated as we progress…In the meantime, what are your thoughts? Any critique/comments/questions about any of the work so far? And again, we could always use any help with the project, whether you would like to contribute something on the task list, or if you would like to officially join the team and have a say in the game’s direction…just PM me if you’re interested…
That about does it for now…until the next update…
[Side Note: Although you’ll see our URL in the screenshots, keep in mind that our website is still outdated…we plan on updating it soon enough…]