I like it! I think the specularity needs to be turned down a little bit, it almost looks as though her hair is made of stone. But for cycles it looks really promising!!
Agreed with the person above, if they ever make a new Sintel movie ( I think a base for it exists with the ending of the old one) I could see this as being the model they use.
However, i find the hairs to be a bit stiff and there is a strange red glow coming from behind that i think has to be fixed.
Also, the left shoulder is a bit strange and it bends in an unnatural way.
i have to say… I like the overall image but I am not fully convinced about the hair. I think the material needs some tweaking. Can I ask you why you didn’t use the new hair info node? Is very useful to fine control the hair material.
The hair info node is only necessary if you need to say, change the color or size of the strands as they grow (link) for example. I didn’t want that so I didn’t use it.
I think the tweaking that you’re talking about is probably due to the strand width size (a bit chunky at the moment) and no anti aliasing supported yet. But I’ll re-render it tonight and see how it looks.
Looks pretty nice Andrew! I don’t know if its just because hair sim is new to Cycles…but it seems straw like…but Ive noticed it on nearly every render Ive seen, so its not just you! Its very promising for the future! (Also, I like the redish glow at the back!)
Andrew, I really enjoy your tutorials and this one is no exception. You have a great way of explaining things and you are really knowledgeable. Thank you for this.
I see! Thanks for the answer. I was also experimenting a bit with the new cycles hair and I found that giving that color variation or playing with the hair normals give a really nice effect on the hair.
Anyway thanks as always for your tutorial! They helped me a lot of times