working on the the tundra map conversion. i realize the snow is a bit dark, its still wip
the uvmap has been improved as well as the terrain now being able to render complex node trees in realtime means i can do away with the 8k atlas. each material is mixed by a series of re-baked stencils and the snow has an added noise factor.
with todays gpus, the 1000 vert terrain was far too simple. first a simple subsurf to preserve the shape for the second smooth subsurf. we are now at a much more reasonable 16000 verts and 32000 tris
now to rescale and add back in all the props.