Six Weeks, Six Games: Week Two

Let me start with a brief introduction.

I am a student who has been using Blender for three years. In that time I have a lot of small projects and tests but ultimately nothing to show for it. That is why I have decided to put my spare time to good use. I am going to make six simple games in six weeks.


Now to move onto Week Two!

This week I’ve decided to try for a much simpler tactical, 3rd person type game.

You have four slots to fill up with soldiers (cube shaped) each with a different style of play. You are in charge of a mission to kill a commander (cube) by infiltrating a military compound and taking out the guards (cubes, also)

My aim is to get gameplay before graphics so when I have the game up, please don’t judge it based on screenshots.

Gameplay:

This shall be a small, squad based RTS. Using a Keyboard controlled cursor you can place up to ten flags for each of your characters to follow. You are able to have four characters at one time, each individually controlled, each having their own set of flags.

Characters will shoot at passing enemies automatically when in High awareness mode, alerting them immediately to your presence.

When one of your four characters dies they are out of the game and do not respawn, so use them wisely.
Each has two weapons, knowing when to use them is key.

Units/classes:

–Sniper
Weapons: Sniper rifle and Drone turret
Features: Must go prone to fire, speedy. The drone turret will draw fire and act as a secondary sniper, one time only.

–Rocketman
Weapons: Anti-everything missile launcher, mine
Features: When prone, missiles home.

–Close quarters combat specialist
Weapons: Shotgun, sword
Features: The sword is a one hit kill but has a short range, while the shotgun has a longer range but less damage

–Minigunner
Weapons: Dual miniguns
Features: Prone mode increases rate of fire and damage

–Mechanic
Weapons: Build wall, air strike, invisibility
Features: No combat ability what-so-ever but cannot be seen by guards. If the mechanic is the last man on your field, he dies.

Week One

I had an interesting idea a while ago called LAG WARS. This was designed to make it have as slow a frame rate as possible, with you fighting off all enemies in order to increase frame rate. My attempt at that failed but my original project is more or less finished.

Attached are some screenshots from this total of six hour game and here is the blend .zip file (open menu first)

[B] http://files.filefront.com/Finalisedzip/;9293257;/[/B]

Attachments




sounds cool , but actually you may have to show us what you have made so far :slight_smile: <in those three years>
and one thread is enough IMHO ,
good luck :slight_smile: .

There’s no specific rule related to things like this. I’d say to go ahead and do it however you think is best, within reason. One thread for each week would be fine, but avoid doing more than that (with the exception of question threads posted to the Support forum).

Anyway, sounds like a good plan you’ve got there! I think you’ll probably learn a lot, and have fun while doing it. Good luck. :yes:

Sounds like a good plan. If I were you it’d probably be better to post it in 1 thread. That way if someone ever finds this, they can see all six weeks in 1 thread instead of trying to hunt down the other 5.

:rolleyes:I should get to doing something like this too in my spare time as well.

Jason Lin

but i was thinking , is a one week really an enough time <even for mini game> ?

If I were you it’d probably be better to post it in 1 thread. That way if someone ever finds this

agreeing in here …

cool idea! i want to see the first. think maybe we could get weekly updates?

just kidding :smiley:

i was thinking about something like this…but then i got grounded :frowning:

Thanks for the clarification, PlantPerson.

3D Guru: These are very simple games, the only thing complicated will be making them look nice - I’m not sure if I have the style for that.

Anyway, Australian students get six weeks of holidays over christmas so I don’t have very much else on my plate.

If you want to use the same thread for everything, you should be able to update the title to reflect which week you’re currently in.

The file is uploaded, screenshots are up… Flame proof pants are on. Check

Now to move onto Week Two!

This week I’ve decided to try for a much simpler tactical, 3rd person type game.

You have four slots to fill up with soldiers (cube shaped) each with a different style of play. You are in charge of a mission to kill a commander (cube) by infiltrating a military compound and taking out the gaurds (cubes, also)

My aim is to get gameplay before graphics so when I have the game up, please don’t judge based on screenshots.

nice one , but try to use python in the second game , it will improve your game too much :slight_smile: .

I made Falling Eggs in one week. It’s easier when you don’t have school or work or anything.