So, with a normal map baked down, low poly for high detail level/map, what is a good number for current hardware for polygons? I want my game to be stable, and have a rich environment, so I was thinking lots of rooms, that are seperate scenes, but I do want to have some larger open spaces, help?
I have a great modeler working with me, and the “scene items” are very low poly, but there might be alot of them in a scene (50 items * (average of items-155 faces)) and some will be dynamic systems using collision etc,
another question, how many threads does the bge use? could some tasks be mapped to other threads?