Right now if I put a texture map on an object… I just make a texturemap and I make sure that it’s much bigger than the object… This works ok since then it will be scaled down…
What I am wondering though is … how can I determine from the object point of view, how big I should make a texture…
Also … if I get my texture map in the right position it will look good in the render… but onlyu without OSA…
If I turn OSA on … the texure map is blurred out all the way like it has been motion blurred… anyone know a solution for this ?
md01