Here is an untextured skateboard I have been working on. I will begin texturing it once the modelling is considered final. The trucks were quite a strange shape to model and it got a little tricky but I think they turned out nice.
and
If you see anything that might need changing, let me know.
Thanks I will add some quick materials for now. I don’t know how to do UV mapping. Would this be used for the deck? I was thinking of duplicating the top and bottom layers and having them as seperate objects so they could have seperate textures (for griptape and board graphics).
Easily done,…just go into the UV editor, load up an image, select your board in top view, hit F and then U, select ‘from window’ …
in the UV window pull up your image, hit A to select all your face coordinates, move them as you like, then you have two options>>
click F to go back into object mode> add material > click ‘tex face’…or
load same image as a texture, and in materials window click UV for coordinates.
Actually, its just an image texture. It looks ok apart from the aforementioned low resolution. I’ll try to get a new image, or perhaps design a custom graphic. Thanks for the comments so far.