Skating game

I’m trying to make a simple skateboarding game with blender. I have a nice skatepark (made from curves) and i’m wondering why, with the following settings, the skateboard goes mental when going over a jump.

Using logic blocks for now, when i know more python and how it ties into blender i might change it over.

camera parented to skateboard (which is a flattish rectangle) so that when the board moves the camera follows.

all game logic attached to board.

rigid body
always>and>force Z:9.8 (so that it stays up in the air to reduce friction.)
key (up-arrow)>and>force X:10 (for forward movement.)
key(down-arrow)>and>force X:-5 (for slower backward movement)
key(right-arrow)>and>angv (x,y,z that works) (for rotation)

How come when i go over a jump it goes mental? Also how come it slides around so much?

The .blend file http://fake.synthasite.com/resources/blender/skatinggame/skatepark.blend

If you could post a .blend that would help, other than that.

  1. The mental issue I can’t explain without a .blend.
  2. always>and>force Z:9.8 (so that it stays up in the air to reduce friction.)

James Out…

do you have it set to local Z or global? make sure the L button next to force is unchecked.

it slides because there is no friction.:yes:
the force is also at work. Because, if you throw a Frisbee it doesn’t just stop dead as soon as you let go it doesn’t just fall to the ground straight away, if you know what i mean.

and in the case of it going mental, well i’m going to have to take a look see at the .blend as said earlier.:yes:

Yeah i’ll upload the blend now. Also i forgot to add (to the blend and the post) the logic block that stops the hover if it’s not near to the ground. the

You don’t have any accommodations made for gravity. So when you try to do a jump, you just keep going up and up and up…

Yeah i solved that by having a NEAR sensor that needs to be activated in order for hover to work. But the problem is that it still goes through things at high speed (looking at BLAST PROCESSING.)
But when i go up a ramp, it stands out stiffy. I first though of splitting the skateboard into multiple parts and having them all hover/near to as needed (didn’t work too well). Secondly i thought of putting an empty that was parented to the whole skateboard and this had the hover/near function.