I am attempting this tutorial:
When I get to .fbx export I encounter the error: “Armature deformation will not work as expected, apply Scale to fix.”
Now, I’ve figured out how to do that, courtesy of this:
And when I apply the final step: Object>Transform>Geometry to Origin, I get this:
Also: the Tangent Space option in fbx export is greyed out. No matter what I do.