Darthsirrah and I have modeled a skeleton in Blender, rigged it fairly well, and now we’ve made a quick animation test to try out the rig. It’s just something short, but it still needs a lot of work, so I thought I’d post it here and get some critique on how to improve it.
We plan on making a few other animations with this guy, but for now, here’s his little trick he’d like to show you:
This isn’t a render, just a quick animation to watch the movement, so ignore the lighting and materials for now. I’m mostly interested in the animation at the moment.
Hope you like it so far.
Look forward to some feedback.
P.S Here’s a couple of poses of him just for fun.