Is this the best place for asking: How can I kill the upload once it has commenced?
The reason to kill? The free account with Sketchfab has an upload limit and sometimes even if I thought that the blend was less than the 50 MB threshold, Blender thinks otherwise and sets me straight, but then I have to either A) wait for the upload to complete and be informed of an “ERROR” or B) hit escape which seemed to not do a thing as the uploading message is still seen. And simply closing Blender results in a crash of Blender.
@Bart - First off, a BIG THANK YOU!!! for making this awesome addon.
Second, I’m happy to help anytime by testing… which sort of segues into wondering out loud if there are any joint efforts (i.e., Bart and Cédric?) currently hot in development for dealing with Cycles?
Lastly, you might want to update this page.
@Tweakingknobs - Sorry you’ve had to wait so long for any kind of a reply. Here’s some information that will hopefully get you started.
You first need to set up an account over at the Sketchfab site - this is free; no credit card is involved, and where the API key originates. Note however as I mentioned above, there are limits to what you get for free, but at least you can play around with how stuff works. Then, the key gets entered once in the handy little interface that Bart made for Blender.
Here’s their Setup demonstration - generic to Sketchfab: http://vimeo.com/62332704
Be sure to read Sketchfab’s FAQs and once you’ve gotten your first model uploaded using Bart awesome addon explore their interface. Those guys over there are working hard at making this into a fantastic resource for all 3D artists.
As also touched on above, folks using Cycles (for now) have to cope with the lack of some basic things but thankfully Pavel Shabanov has prepared a very nice tutorial in helping us take a Cycles project and kind of retrofit into a new project by going back and utilizing the old internal rendering engine… at least until Bart and Cédric make another go at it