To make it easier to bring you announcements, we wanted to start an official Sketchfab thread here in the forums. Check here for news about Sketchfab contests, product updates, new tools etc.
Stay tuned, as we have a lot coming in the next weeks and months .
The first bit of news is that we’re holding a Sketchfast fast modeling contest this weekend! We just announced the theme - model your favorite video game character, wearing a Halloween costume. We’re expecting some hilarious results come Monday…
Check out the blog post that we linked to up top for details, and have fun!
To celebrate our integration into Photoshop and the upcoming 3D Print Show here in NYC, we have put together a little challenge. Called “Printable Fine Art,” the idea, as you can imagine, is to make a beautiful model that is 3D-printable. The top 3 winners will have their work printed and displayed at the print show, as well as receive one year of Photoshop CC and Sketchfab Pro.
To celebrate today’s debut of The Lego Movie we have put together a little challenge. Sketchfast #8 theme is : Design your own Lego character. The top 3 winners will receive 1 year of Pro membership on Sketchfab.com and/or a 3D printed miniature.
More details can be found in our blog post. We hope you’ll find this a fun contest
Hi David, we don’t support cycles but we do support Blender internal materials, and native blender files. Have you tried our Blender exporter? Here are a few blender resources from our blog: http://blog.sketchfab.com/search/blender
No, you don’t support all Blender Internal Materials. Any Materials that use the nodes are obviously not supported. Yes, I’ve used the Blender Exporter, but I don’t know what that has to do with anything. Is there any way to get Sketchfab to support nodes in Materials?
I have never been able to get even the Blender Internal Materials to look right in Sketchfab when they have any sort of UV-mapped textures applied (this results in most everything just being matte black). It’s very frustrating, and I’ve just taken to making everything that I upload be essentially monochromatic. So I’ll be watching for the updates.
Also, I think it was great of Sketchfab to donate to the Blender Foundation.
Seems like there is a bit of a buzz starting around WebGL / HTML5 and engines that support them… I’ve tried quite a few, it depends on what you are looking for… all in all this is awesome news for BA and blender in general… Since Sketchfab works directly in BA they definitely have a leg up. Give it another 6 months… exciting times.
seems like the File > External Data > Automatically Pack into .blend
File > External Data > Pack all into .blend
would help with these sites. I’ve had some good success with exporting to collada (.dae) then importing.
I appreciate it. I looked at geta3D, and although it might work great, it requires a plug-in, and when I’m sending files to others, most people aren’t going to want to download anything (I know I don’t like doing that!) I’ll look into the others, although your descriptions hint that they might be a bit exotic for me.
The main issue with materials at Sketchfab is the lack of support (as far as I can tell) for alpha channels in UV mapped images, and multiple UV maps. Most all of my characters have multiple UV maps and, for instance, with superheroes, I’ll just have a black mask over their face, which is a .PNG over the regular BI material - this is pretty basic stuff. Well, it just shows up as matte black in Sketchfab, even if you try and customize it there.
I believe BlenderNation linked to a new site a month or two back, but I can’t find it.
I’m sure you’re right about the future: I’m not too knowledgeable at all about web development tech, but it seems that it’s becoming more dynamic and flexible at a pretty rapid rate.
I know what you mean… you just have to re-do your UVs and put them all onto one map
I found the blendernation post you mentioned… I meant to go back and try it out also… added it to my list in previous post
http://verold.com/ - looks pretty promising also has a blender uploader
A detailed walkthrough video is coming soon. If you run into any problems or have questions, please reach out - [email protected].