I have seen a few messages on this but they are rather old and I would like to see if this has changed.
Is there a way to do face push/pull in Blender now, as it can be done with sketchup?
In modeling the tutorial jeep in the attachement, It was quite a process to lower the doors which were originally flush with the rest of the body. I knifed the door cube, deleted three faces per door and then re-stiched new faces.
If there is no push-pull, could I have done this in a more efficient manner?
Thanks for the input.