I am a long time Sketchup user that is slowly moving to Blender (the learning curve coupled with free time being the factor), I have an anthology of organic modeled cartoon characters that I intend to import into blender for rigging but I’m finding the mesh from Sketchup to be just horrible, too many tri’s and ngons. After running a cleanup and one of TIG’s plugins to convert tri’s to quads which IMO does not do what I hoped I export the mesh to Blender and run an alt+J then remove doubles and find that it does slightly improve the mesh but not enough for what I need. So, what I am asking is if anyone has a better solution (I know many will say to remodel it in Blender, that is not an option right now as my Blender skills are not there yet and secondly we are talking over 200 models)
I was wondering if there may be a plugin that could totally re-mesh (made up word) my models, kind of like skinning them in quads on another layer?
Thanks in advance for any suggestion.