Okay so i now have a shadow/shading map i can work with so now i need some advice on best to flip this to the various skins im wanting. (not sure if this is more a materials or lighting question)
I have a png (called greybase.png) that i would like to use as a shadow map to for a skin with
83472b 380908 5e2a1c 83472b a07265 as the color sets (5e2a1c is the base color this should create a Polynesian skin)
the lighting bit comes in due to needing to light this without shadows but not to wash out the values in the underlying texture
will repost with a blend if needed render pipline would be greybase> colors > baked result