Here it is:
so im makeing a skin material for my own use as well so that i could upload it to the repository @ blenderheads.com for everyones use!
MEANING: C&C is a must
Here it is:
so im makeing a skin material for my own use as well so that i could upload it to the repository @ blenderheads.com for everyones use!
MEANING: C&C is a must
curious: method? if it works under all light settings then we have a new awesome! skin shader.
yeah, is it possible to set it up under various conditions?
or else, wth…it’s always useful! thanx in advance
umm… about the lights: you can try that out your self…
on the moment im optimising for the “3point” lighting way… though ill be trying it out oter ways to… yet still lighting set-up is allways important, allways!
Blend File [530.KB.RAR]
ok i made it a little tad bit better here:
Hmm, i think there should be just very little more red in it.
Right now it looks like a dead mans skin. But the specularity and all that is very good!
BTW, is there a thread for posting cool materials that you’ve come up with?
If not, maybe this should be one?
Just a suggestion.
http://blenderartists.org/forum/showthread?t=31896
http://blenderartists.org/forum/showthread.php?t=76675&highlight=bcml
And most important!: http://www.blenderheads.com/site/materials.php
Its just a lighting set up, though not a bad one. I’ve been playing with the nodes and SSS would you like to see?
sure i want to see!
used shadow maps?
Yessir! Hense why I said SSS. Really thats the only way to acheive it with any visual stisfaction.
To not take over this thread, I started mine with the altered skin shader:
http://blenderartists.org/forum/showthread.php?t=82662
Hmmmm… The top skin shader looks too green.
Ditto(especially framedworlds, sry man)…
well yeah, tho there is a certain script from 2004 that uses vertex color lighting for the effect
ahg , barf. i could never get it to work
yeah, but thats good for truly translucent objects. Skin is multi-layered, so the script doesn’t work for that. We need a shader, made by blender, that allows for SSS, EVEN IN THE RAYTRACER!!!
lol, im not saying we don’t im just saying that the script worked, but yeah i would love to see a shader like that
It looks sort of like an ice sculpture. I suppose with some changes this could be an interesting ice texture.