Skin Modifier for non-connected vertices

It seems that the skin modifier can be useful only for connected vertices. For example there is a mesh i which the vertices are not connected to each other, is it possible to use skin modifier effectively there?

After using the mark root function, the skin modifier starts working modifier. However I think that’s not the correct way to do it. Or is it?
Please help.

Sayan.

Skin modifier has “Create armature” function. It will create bone chain for you depended on where you set the root bone. Other chain of bones become the child and whole bone hierarchy gets created.

Now if you start to create bunch of disconnected sets of bone chain using “Create armature”, Blender doesn’t know how they should be parented to each other. So for each set of bone root, root bone is created to show that it is the parent bone for that set. If you want to related them all in a hierarchy, you need to set child / parent relationship manually between those root bones.

Thanx for the reply. However it’s not an animation. Just a static image. So is it the only way to use skin modifier to be used for disconnected vertices in the same mesh? I need no armatures though. Thank you once again.